Missing Out

VR and real-time streaming 360°
Missing Out VR and real-time streaming 360°
project 2019/2020

Concept and curated by Vanessa Vozzo
Platform Officine Sintetiche
Students involved in the Narrative design: Mya Arbues, Guido Artioli, Maria Luisa Favia, Lorenzo Paggi
Researchers involved in the Narrative design Alessia Gervasone
Performer Chiara Vallini
Students involved in the VR System, video production and post production Carlo Gioia (chief technician), Giuseppe Bruno, Massimo Gismondi, Katia Grasso, Giulia Vilardo
Technical consultant Francesco Strada (researcher), Enrique Valido Moure (student)
Supported by Fondazione CRT
with Università degli Studi di Torino – Dipartimento Studi Umanistici , Politecnico di Torino – Cinema and Media Engineering
Media partner Torino Città del Cinema 2020


01 January 2019

Missing Out explores the FoMo (Fear of Missing Out) fear of being excluded through the medium of VR and real-time streaming 360°.

FoMO is a social state of anxiety derived from the need to constantly be informed about everything that everyone else is doing. It is characterized by the obsession that others are having more gratifying, interesting, exciting experiences in other places, but without us. This pervasive sensation of aprehension can be exasperated by the continuous reading of messages and posts published by others on social networks or through various apps. Some scholars, like Andrew Przybylski and his team, have recently brought to light various basic facts of FoMO and its consequences given the increasing restlessness in the absence of control over social network posts.

Missing Out directly involves the user by putting him in a critical comparison to his own relationship with social media.

In Missing Out the temporary and self-positioning proprioception, or sensorial perception, in surrounding space becomes modified in real time, creating an effect of disorientation between reality, virtuality, and ambient streaming.

Through an experiential path which travels from 2D vision to immersing oneself in VR 360° through living fully in the Real Reality of live streaming 360°, the spectator is given the possibility of living a specific situation from a more active and engaging perspective.

RESEARCH AND EXPERIMENTATION

The research is based on one hand, on recent studies in the field of immersive journalism and, more generally, of immersive and interactive documentaries. On the other hand, it is based on the study of innovative techniques in embodied narratives and cross-media writings which profoundly involve the spectator causing participation from a new point of view. This is a point of view in which the distance between reality and virtuality are obviously reduced through an illusionary mechanism of space-time distortion.

Research into the new field of social media regarding the cause and effects of FoMO has been also launched with the Politecnico of Turin.

This research was accompanied by a series of experiments and studies held during the Ars Electronica 2019 exhibition (Linz – AU) by a research and work group, among whom Vanessa Vozzo took part (see VR in Wonderland).

Première at Circolo del Design of Turin (Italy).

Missing Out VR and real-time streaming 360°
project 2019/2020

Concept and curated by Vanessa Vozzo
Platform Officine Sintetiche
Students involved in the Narrative design: Mya Arbues, Guido Artioli, Maria Luisa Favia, Lorenzo Paggi
Researchers involved in the Narrative design Alessia Gervasone
Performer Chiara Vallini
Students involved in the VR System, video production and post production Carlo Gioia (chief technician), Giuseppe Bruno, Massimo Gismondi, Katia Grasso, Giulia Vilardo
Technical consultant Francesco Strada (researcher), Enrique Valido Moure (student)
Supported by Fondazione CRT
with Università degli Studi di Torino – Dipartimento Studi Umanistici , Politecnico di Torino – Cinema and Media Engineering
Media partner Torino Città del Cinema 2020