VR in Wonderland#1

VR and real-time streaming 360°
VR in Wonderland#1 VR and real-time streaming 360°
project 2018/2019

by Vanessa Vozzo (IT), Maša Jazbec (SLO), Aleksandra Mitic (SR), Jürgen Ropp (AT), Martìn Nadal (ES), Bàlint Budai (HU)

The research was supported by the Interface Culture Master Program
Kunstuniversität Linz


01 September 2018

Virtual Reality (VR) systems allow the user to experience a sense of presence in a place other than the physical body. VR also allows users to feel like someone else when they take the first-person perspective of another real person or avatar.

With the help of VR tools and devices for consumers integrated into our VR in Wonderland#1 system, the perception of the body of the participants in another room can be directed to a new perspective. Consequently, the VR in Wonderland#1 research setting actually makes it possible to manipulate the participants’ physical perception through self-localization. The natural view of the participants is replaced by the vision of a small robotic device running in an abstract city labyrinth model. While wearing head mounted displays and looking around, users can observe themselves from the perspective of the third person from below and above, leading to confusion about self-localization. This is a common approach where bodily illusions influence bodily self-awareness.

VR in Wonderland#1 was premiered at Ars Electronica Festival 2019

VR in Wonderland
research setting in Ars Electronica 2019

VR in Wonderland
research setting in Ars Electronica 2019

VR in Wonderland#1 VR and real-time streaming 360°
project 2018/2019

by Vanessa Vozzo (IT), Maša Jazbec (SLO), Aleksandra Mitic (SR), Jürgen Ropp (AT), Martìn Nadal (ES), Bàlint Budai (HU)

The research was supported by the Interface Culture Master Program
Kunstuniversität Linz